Brace yourselves, the door is about to open! A Siege+ preview.

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May
15
yojimbo  

SIEGE+ mod

Some of you may or may not be familiar with a mod whose humble beginnings began back in Natural Selection 1, here we have a fellow community modder that is attempting to bring his own vision of Siege into Natural Selection 2, Siege+.

Onos are known for being hard headed.

Onos are known for being hard headed.

Yojimbo – “First off, introduce yourself.”

Zycar – “My true modding experience started with Ns2, I purchased NS2 during alpha access. Gorge bots which places cysts for alien commander all around the map.
Later, some of us active players sent prototypes of automatic cyst chain placement ( and dying when cut ) functionality to Charlie … and thus we have cyst chains as we know them now.
I had a week off last Christmas while I was working on siege map for another siege mod which was

already released on NS2. It didn’t work out as I hoped, as I finished map with regular vanilla rules in mind, the original author of NS2Siege changed the game rules to a point where the map was almost became unplayable.

At this point I abandoned mapping for a while and put together another mod for NS2 (GunGame) mode in  a few weeks. This was great exercise to learn how to properly write lua code (with minimum maintenance requirement).
In its final stages the mod required complex stuff like HUD changes and custom map design, I saw that the mod itself was in good shape (even after recent patches), I was pretty convinced and ready for next challenge.”

You can play siege anytime by joining "Wooza's Siege+ Back to the roots! (approved by Nalice)"

You can play siege anytime by joining “Wooza’s Siege+ Back to the roots! (approved by Nalice)”

Yojimbo – “Can you explain to people who aren’t familiar with your mod, what is siege+ exactly?”

Zycar – “The two teams will spawn on their side of the map with a LOCKED door(s) in middle of the map (front door). The ready phase is a time of truce, this allows teams to research upgrades, build defenses around the map and prepare for the upcoming fight. After a set time (designated by the mapper) an alarm will sound, the front door(s) open, allowing combat. After a second designated time, a second door will open (siege door). This door allows marines to reach a room giving ARC firing range on the hives. Winning conditions are the same as vanilla NS2, kill all Hives or CC’s. Also, most of the gameplay after first set of door(s) opens is basically aliens going on an offensive and taking over the marine base before siege room opens. It’s beautiful because both sides gets resources, meaning full upgrades for both sides.”

Prepare to fight off anything that comes through the main siege doors!

Prepare to fight off anything that comes through the main siege doors!

Yojimbo – “What was your reason to re-envisioning this mod?”

Zycar – “Well, originally I was asked to help restart the original siege mod called NS2Siege by community members who were not so happy about the changes that had taken place. The original creator changed rules of the mod drastically and once he got rid of commanders and implemented “pre-placed” structures the game was completely different. This was the fire needed to start working on Siege+ (as we call it). We sat down and ask ourselves what we do expect from siege mod and came to three basic points: 1. gameplay resembling vanilla as much as possible, 2. doors to separate teams during preparation time and 3. a truce until doors are opened.”

If you manage to defend against the aliens, a secondary siege door opens, giving you the ability to arc the hives from relative safety!

If you manage to defend against the aliens, a secondary siege door opens, giving you the ability to arc the hives from relative safety!

Yojimbo – “How many work hours have you put into it so far?”

Zycar – “In total, I have invested 40 to 60 hours so far. Basically a Programmer never stops working on challenge he’s dealing with. You think about solutions when you lie down and try to sleep or during morning coffee break. But basically initial submission of Siege+ to Steam workshop happened like three weeks ago? During this time I was not playing NS2 and investing all my free time to this mod.”

Yojimbo – “Do you have any plans for any future additions to the mod?”

Zycar – “Since siege+ mod has hit beta stage, we will definitely add more to this mod. In the future we will start hunting for bugs and small gameplay tweaks to prevent exploits while paying respects to vanilla gameplay of course. Next stage is updating the visuals (various assets, timers indicators on HUD, etc) and last but not least we are encouraging mappers to contribute to creating some more awesome maps!

The Khammander has tricks of his own!

The Khammander has tricks of his own!

Yojimbo – “Any advice for would be/aspiring modders?”

Zycar – “Please don’t be shy, set your goals and milestones. Keep them simple and clear and you will reach your destination. Not everything you write might be great, I understand it might be difficult at the beginning but when you don’t stop and keeps going you can create something valuable from nothing and trust me lot of players will admire your work at the end.

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You can subscribe to Siege+ by going to the Natural Selection 2 steam workshop.

Thanks for taking your time to parttake in this interview Zycar, I wish you all the best, I’ll see you behind the door 😉