Some of you may or may not be familiar with a mod whose humble beginnings began back in Natural Selection 1, here we have a fellow community modder that is attempting to bring his own vision of Siege into Natural Selection 2, Siege+.
Yojimbo – “First off, introduce yourself.”
Zycar – “My true modding experience started with Ns2, I purchased NS2 during alpha access. Gorge bots which places cysts for alien commander all around the map.
Later, some of us active players sent prototypes of automatic cyst chain placement ( and dying when cut ) functionality to Charlie … and thus we have cyst chains as we know them now.
I had a week off last Christmas while I was working on siege map for another siege mod which was
already released on NS2. It didn’t work out as I hoped, as I finished map with regular vanilla rules in mind, the original author of NS2Siege changed the game rules to a point where the map was almost became unplayable.
At this point I abandoned mapping for a while and put together another mod for NS2 (GunGame) mode in a few weeks. This was great exercise to learn how to properly write lua code (with minimum maintenance requirement).
In its final stages the mod required complex stuff like HUD changes and custom map design, I saw that the mod itself was in good shape (even after recent patches), I was pretty convinced and ready for next challenge.”
Yojimbo – “Can you explain to people who aren’t familiar with your mod, what is siege+ exactly?”
Zycar – “The two teams will spawn on their side of the map with a LOCKED door(s) in middle of the map (front door). The ready phase is a time of truce, this allows teams to research upgrades, build defenses around the map and prepare for the upcoming fight. After a set time (designated by the mapper) an alarm will sound, the front door(s) open, allowing combat. After a second designated time, a second door will open (siege door). This door allows marines to reach a room giving ARC firing range on the hives. Winning conditions are the same as vanilla NS2, kill all Hives or CC’s. Also, most of the gameplay after first set of door(s) opens is basically aliens going on an offensive and taking over the marine base before siege room opens. It’s beautiful because both sides gets resources, meaning full upgrades for both sides.”
Yojimbo – “What was your reason to re-envisioning this mod?”
Zycar – “
Yojimbo – “How many work hours have you put into it so far?”
Zycar – “In total, I have invested 40 to 60 hours so far.
Yojimbo – “Do you have any plans for any future additions to the mod?”
Zycar – “”
Yojimbo – “Any advice for would be/aspiring modders?”
Zycar – “
Thanks for taking your time to parttake in this interview Zycar, I wish you all the best, I’ll see you behind the door 😉